Computer
assisted language learning
Computer-Assisted
Language Learning (CALL) is defined as “the search for and study of applications of the computer
in language teaching and learning.” (Levy,1997: 1)
Aim to
find ways for using computers for the purpose of teaching and learning the language.
Definition of CALL
CALL is represented
by the use of computer technologies that promote educational learning,
including
–
word processing, presentation
packages, guided drill and practice, tutor, simulation, problem solving, games,
multimedia CD-ROM, and
–
internet applications such as e-mail,
chat and the World Wide Web (WWW) for language learning purposes
Terms associated
with CALL
•
Computer-Aided Language Learning
(CALL)
•
Computer-Assisted Language
Instruction (CALI)
•
Computer-Enhanced Language Learning
(CELL)
•
CALL and CALI refer to computer
applications in language learning and teaching
•
CELL implies using CALL in a self-access
environment (Hoven, 1999).
Why CALL?
The reasons why ELT teachers use CALL:
•
Computers can do some of the work of
the teacher and provide great assistance to the learner even without the
presence of the teacher (Pennington and Steven, 1992).
•
New technologies have seen computers
become smaller, faster, and easier for the teacher to use (Evy, 1997).
•
well-designed CALL software is
readily available to the teacher
•
Technologies allow computers to do multimedia
applications, incorporating video, sound, and text, and this capacity allows
the learner to interact with both the program and other learners. (Felix, 1998)
•
The computer offers great flexibility
for class scheduling and pacing of individual learning, choosing activities and
content to suit individual learning styles. (Oxford and others, 1998)
•
The computer can provide a meaning-focused,
communicative learning environment, which serves the purposes of communicative
language teaching.
HISTORY OF CALL DEVELOPMENT
Warschauer (1996) divides CALL into phases of
development as follows:
•
Behavioristic CALL
•
Communicative CALL,
•
Integrative CALL (Multimedia CDROM)
•
Integrative CALL (internet)
USES OF CALL IN ENGLISH LANGUAGE TEACHING
§ Drill
and practice
•
a tool for saving time with the
immediate feedback The learning principles behind Drill and Practice is the Behaviorism
Learning Theory and the Audiolingual approach language to teaching.
•
aim of Drill and Practice is to review
the content / background knowledge, and to assist the learners to master
separate language skills (such as reading, listening, etc.)
§ Drill
and practice consists of three steps:
•
Providing stimulus;
•
Receiving active response from the
learner; and
•
Giving immediate feedback
§ There
are several types of drill and practice activities (exercises)
•
Paired Associate (Matching);
•
Sentence Completion;
•
Multiple Choice;
•
Part Identification;
•
True-False; and
•
Short-Answer questions
§ Computer
as tutor
•
The role of the computer as tutor is
to present to the learners the content of the lesson as text graphics, video,
animation, or slides, including learning activities, drills and practice.
•
The computer serves as a means for
delivering instructional materials.
•
The program consists of the following
stages:
•
Introduction stage (stating aims, background knowledge),
•
Presentation of the content,
exercises and/or testing;
•
Giving the feedback
•
Examples of CALL tutorial programs
are:
•
Grammar: Longman Grammar
Software; Grammar Expert Plus; Tense Buster (Clarity Software); Grammar
Mastery (ALA); Grammar Rom (Addison
Wesley Longman); Grammar 3D: Contextualized Practice for Learners
of English (Heinle & Heinle).
•
Reading: Read
It! Study Skills (Clarity Language Consultants) (EAP reading); RocketReader
(1998) (a speed reading program); ReadFlex (Speed Reading); Reading for English
(Athelstan) (Reading Comprehension); SEEN: Tutorials for Critical Reading
(KenCD Software) (tutorials designed to develop analytical thinking and
critical reading skills); Accelerated Reader (Advantage Learning Systems).
•
Writing: Paragraph
Punch (a writing tutor for effective paragraph); WriteExpress Easy Letters
(effective business letters); Power Editing (an interactive tutorial on how to
edit and revise sentences); Report Writer for Science and Engineering Reports
(Clarity Language Consultants)
(EFL/ESL report science and engineer writing).
•
Speaking, Pronunciation &
Listening: Learn to Speak (The Learning Company);
English Pronunciation (1997-98) (Okanagan University College); Dragon,
Naturally Speaking (A voice recognition program); See It, Hear It, Say It!
(Courseware Publishing International); Accent Improvement (SpeakWare); Real
English (Wiser Software).
•
Integrated Skills / Courseware: Ellis
(CALI), Dynamic English (DynEd); English Discoveries (Berlitz); English
Language Development (Jostens); Rosetta Stone (Fairfield Language
Technologies); Planet English (Unisearch Ltd and the University of New South
Wales); Issues in English (Protea Software); Active English (Courseware
Publishing International).
§ Computer
used for simulation / problem solving
•
Simulations and problem solving is
used to foster analysis, critical thinking, discussion and writing activities.
•
The program is designed to create
language interaction through problematic situations, conditions or problems challenging
for the learner to solve. Many simulation programs are problem solving games,
which are entertaining and educational ("edutainment").
§ Games
on computer
•
The main principle behind computer
gaming is that
“Learning is Fun.”
•
aim is to create a pleasurable
learning environment , motivate the
language learner, provide entertainment to the learner
•
CALL games and simulation games are
similar in that both are designed to motivate students to learn through entertainment
–
Simulation games always use
simulations (real life situations) in the presentation of a game, while CALL games
focus on
–
providing fun, but challenging
environment to the learner.
Computer as a tool for teachers and
learners
•
Word Processors: creating documents,
handouts, exercises
•
Spelling checkers
•
Grammar checkers
•
Concordancers
•
Collaborative writing
•
Reference software: encyclopedias,
dictionaries, thesauruses, maps
•
Authoring: Authorware (Macromedia),
Adobe Captivate
Internet
applications
•
To access text, graphics, audio,
video, and animation published on the internet, the teacher and learner need to
use "Web browser" software, a computer based graphical program that
allows users to search and explore information on the internet.
•
The following are internet
applications that ELT teachers can use for language teaching:
–
Electronic mail (e-mail)
–
World Wide Web (WWW): Texts,
Pictures, Audio files,
Video files, Chat & voice chat,
Desk-top teleconferencing
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